
2008 MINI-CAMP AGENDA
SATURDAY - APRIL 26, 2008
8:30am - 10:00am Breakfast &
General Meeting (All American Buffet)
10:00am - 10:30am Football
Team Meeting
10:30am
- 12:00pm
Offensive/Defensive Team Meetings
12:00am - 1:00pm Lunch (Italian Buffet)
1:00pm - 2:00pm
Staff meeting with Volunteers - Players check in to your rooms 2:00pm - 5:00pm Pictures/Individual Meetings/Equipment Vendors
5:00pm - 6:00pm Offensive/Defensive Team
Meetings
6:00pm
- 7:00pm Free Time
7:00pm - 9:00pm
Dinner (Baked Stuffed Chicken Dinner)
9:00pm - 11:00pm Group Event
11:00pm
Lights Out
SUNDAY APRIL 27, 2008 8:30am -
9:30am Breakfast
(All American Buffet)
9:30am - 10:30am Special Team Meetings
10:30am - 11:30am Offensive/Defensive Team Meetings
11:30am - 12:00pm Teams Up
12:00pm - 1:00pm
Lunch & Closing
1:00pm -
1:30pm
Closing
What to bring to mini-camp?
Bring a notebook, pen, toiletries, comb or brush, and a change
of cloths. You will receive your two practice tee's and shorts when you check in. Please wear
your new practice tee for pictures and at dinner.
2008 FLAG FOOTBALL VOLUNTEER LIST JAN. 26 - MAR.
31
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GAME
DATES
TIMES
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Saturday
01/26/08
7:00 AM
7:00 AM
8:00 AM
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Saturday
02/02/08
7:00 AM
7:00 AM
7:00 AM
_________
10:00 AM
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Dan Maillet
and
Jimmy Maillet
7AM
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Saturday
02/09/08
7:00 AM
7:00 AM
8:00 AM
________
8:00 AM
8:00 AM
9:00 AM
10:00 AM
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Bill Pineo
7, 8, 9, 10 AM
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Tom Charest
7, 8, and 9 AM
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Jimmy Maillet
8 and 10 AM
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Saturday
02/16/08
8:30 AM
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Saturday
02/23/08
7:00 AM
7:00 AM
7:00 AM
_______
8:00 AM
8:00 AM
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Tony Delacalzada
7 and 8 AM
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Saturday 03/08/08 12:00 PM 1:00 PM 2:00 PM
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Tom Charest
and
Ryan Camara
2 PM
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Sunday 03/09/08 2:00 PM 3:00 PM 3:00 PM
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Dan Mailett and Jimmy Mailett
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Saturday 03/15/08 9:00 AM 9:00 AM 10:00 AM _________ 10:00 AM 10:00 AM 11:00 AM
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Tom Charest
and
Tony Delacazada
9 and 10 AM
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Dale Williams
and
Brian Tyler
10 and 11 AM
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Tuesday 03/18/08 6:00 PM
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Tony Delacalzada
and
John Batchelder
6 PM
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Saturday 03/22/08 7:00 AM 8:00 AM 1:00 PM 2:00 PM
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Tom Charest and Ryan Camara 1PM and 2PM
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Saturday 03/29/08
9:00 AM 10:00 AM 10:00 AM 10:00 AM
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Monday 03/31/08
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Bill Pineo and Tony Delacalzada 5 PM
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2008 FLAG FOOTBALL VOLUNTEER LIST
DEC. 1 - JAN. 12
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REF'S
DATES
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Saturday
12/01/07
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Saturday
12/08/07
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Saturday
12/15/07
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Saturday
12/22/07
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Saturday
12/29/07
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Saturday
01/05/08
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Saturday
01/12/08
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Saturday
01/19/08
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You can contact Bill Pineo, with any questions at 603-203-3342. Contacts: Brian Tyler 603-769-1785 Tony Delacalzada - 603-546-5410 Tom
Charest 603-579-5261 Dale Williams 603-769-1618 John Batchelder 603-557-2469 Jimmy Maillet - 1-978-490-7067 Dan Maillet - 1-978-660-3119 Ryan Camara - 603-233-0185
- The Hampshire Dome - 50 Emerson Road Milford NH - Ages 9-14 - Coed Teams - Receive $25.00 credit off your player dues for each
Sat. you volunteer. - Also counts towards
community service hours.
New volunteers must get there at least 20 minutes before the first game, to
go over the rules and regulations with Dan Wyborney.
If you sign up and for some unforseen reason can not make it, you must get
someone to fill in for you, contact Bill Pineo with the changes, and email Valerie Harvey so the schedule
can be changed on the web site.
valerieharvey@snhbeavers.com
Perminates: Bill Pineo 603-203-3342, Tom Charest 603-579-5261,
Dale Williams 603-769-1618
Alternates:
Brian Tyler 603-769-1785 Tony Delacazada - 603-546-5410
If you would like to sign up as an Alternate (fill in) please send me and email
at valerieharvey@snhbeavers.com
Whistles will be provided but you need to bring the whistle with you the
next time you volunteer.
A jersey will be available for you to wear but must be returned
to Dan when you are finished. Thank you.
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FLAG FOOTBALL RULES
The Basics |
- A coin toss determines first possession.
- The offensive team takes possession of the ball at its 5-yard line and has three plays to cross midfield. Once a team
crosses midfield, it has three plays to score a touchdown. If the offense fails to score, the ball changes possession and
the new offensive team takes over on its 5-yard line.
- If the offensive team fails to cross midfield, possession of the ball changes and the opposition starts its drive from
its 5-yard line.
- All possession changes, except interceptions, start on the offense’s 5-yard line.
- Interceptions may be returned.
- Teams change sides after the first 20 minutes. Possession changes to loser of coin toss unless deferred and the clock
does not stop.
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| Players/Game Schedules |
Teams must field a minimum of five players at all times. Teams consist of 10 players – five
on the field, with five substitutes. |
| Timing/Overtime |
Games are played to 40 minutes running time. If the score is tied at the end of 40 minutes, teams move
directly into overtime. The first team to score wins.
Each time the ball is spotted, a team has 30 seconds to snap
the ball. Teams will receive one warning before a delay-of-game penalty is enforced.
Each team has one 60-second and
one 30-second time-out per half.
Officials can stop the clock at their discretion.
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| Scoring |
Touchdown: 6 points
Extra point: 1 point (played from 5-yard line) or 2 points (played
from 12-yard line)
Safety: 2 points
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| Running |
The quarterback cannot run with the ball. Only direct handoffs behind the line of scrimmage are permitted.
Offense may use multiple handoffs. “No-running zones” located five yards from each end zone and five yards
on either side of midfield are designed to avoid short-yardage, power-running situations. The player who takes the handoff
can throw the ball from behind the line of scrimmage. Once the ball has been handed off, all defensive players are eligible
to rush. Spinning is allowed, but players cannot leave their feet to avoid a defensive player (no diving). The ball
is spotted where the ball carrier’s feet are when the flag is pulled, not where the ball is. Absolutely NO laterals
or pitches of any kind are allowed.
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| Receiving |
All players are eligible to receive passes (including the quarterback if the ball has been handed off
behind the line of scrimmage). As in the NFL, only one player is allowed in motion at a time. A player must have at
least one foot inbounds when making a reception.
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| Passing |
Shovel passes are allowed. The quarterback has a seven-second “pass clock.” If a pass
is not thrown within the seven seconds, play is dead, loss of down. Once the ball is handed off, the seven-second rule no
longer is in effect. Interceptions may be returned.
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| Dead Balls |
The ball must be snapped between the legs, not off to one side, to start play. Substitutions may
be made on any dead ball. Play is ruled “dead” when: — Ball carrier’s flag is pulled —
Ball carrier steps out of bounds — Touchdown or safety is scored — Ball carrier’s knee hits the ground —
Ball carrier’s flag falls out Note: There are no fumbles. The ball is spotted where the ball hits the ground.
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| Rushing the Quarterback |
All players who rush the passer must be a minimum of seven yards from the line of scrimmage when the
ball is snapped. Any number of players can rush the quarterback. Players not rushing the quarterback may defend on the line
of scrimmage.
Once the ball is handed off, the seven-yard rule no longer is in effect, and all defenders may go behind
the line of scrimmage. A special marker, or the referee, will designate seven yards from the line of scrimmage. Remember,
no blocking or tackling is allowed.
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| Sportsmanship/Roughing |
If the field monitor or referee witnesses any acts of tackling, elbowing, cheap shots, blocking or any
unsportsmanlike act, the game will be stopped and the player will be ejected from the game. FOUL PLAY WILL NOT BE TOLERATED.
Trash
talking is illegal. Officials have the right to determine offensive language. (Trash talk is talk that may be offensive to
officials, opposing players, teams or spectators.) If trash talking occurs, the referee will give one warning. If it continues,
the player or players will be ejected from the game.
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| Penalties |
All penalties will be called by the referee.
Defense:
Offsides Five
yards and automatic first down
Interference 10 yards and automatic first down
Illegal contact (holding,
blocking, etc.) 10 yards and automatic first down
Illegal FLAG pull (before receiver has ball) 10 yards and
automatic first down
Illegal rushing (starting rush from inside 7-yard marker) 10 yards and automatic first down
Offense:
Illegal
motion (more than one person moving, false start, etc.) Five yards and loss of down
Illegal forward pass (pass
thrown beyond line of scrimmage) Five yards and loss of down
Offensive pass interference (illegal pick play,
pushing off/away defender) 10 yards and loss of down
FLAG guarding 10 yards (from line of scrimmage) and loss
of down
Delay of game Clock stops, 10 yards and loss of down
Referees determine incidental contact that may
result from normal run of play. All penalties will be assessed from the line of scrimmage.
Only the team captain may
ask the referee questions about rule clarification and interpretations. Players cannot question judgment calls.
Games
cannot end on a defensive penalty, unless the offense declines it.
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| Attire |
Cleats are allowed, except for metal spikes. Inspections must be made. All players must wear a protective
mouthpiece; there are no exceptions.
Official NFL FLAG jerseys must be worn during play.
Note: There are no
kickoffs, and no blocking is allowed.
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